﻿using System;
using Microsoft.Xna.Framework;

namespace Terraria.DataStructures
{
	// Token: 0x0200047F RID: 1151
	public struct DrillDebugDraw
	{
		// Token: 0x060026B4 RID: 9908 RVA: 0x0001AEA2 File Offset: 0x000190A2
		public DrillDebugDraw(Vector2 p, Color c)
		{
			this.point = p;
			this.color = c;
		}

		// Token: 0x0400436D RID: 17261
		public Vector2 point;

		// Token: 0x0400436E RID: 17262
		public Color color;
	}
}
